no leveling system or “skillsets”), and role-playing games (inventory management, quests, character interaction, armors and defense stats).
This game combines elements of survival horror (ammo scavenging, frightening atmosphere with powerful monsters), first-person shooters (“twitch-based” aiming, i.e. It basically consists of three main areas: Zaton, Yanov and Pripyat.
The graphics engine has been updated to version 1.6 and includes DirectX 11 support, however still has the same basic system requirements used by all S.T.A.L.K.E.R. The game serves as a sequel to S.T.A.L.K.E.R.: Shadow of Chernobyl. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, the player has to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.